fix: remove hardcoded locales and include through stdafx

This commit is contained in:
Tropical
2026-03-02 15:56:38 -06:00
parent 36daeebed0
commit 0f560867c0
12 changed files with 18 additions and 15 deletions
+13
View File
@@ -279,6 +279,19 @@ typedef XUID GameSessionUID;
#include "Windows64\Iggy\include\iggy.h"
#include "Windows64\Iggy\gdraw\gdraw_d3d11.h"
#include "Windows64\Windows64_UIController.h"
#elif defined __linux__
#include "Windows64/Sentient/MinecraftTelemetry.h"
#include "Windows64Media/strings.h"
#include "Windows64/Windows64_App.h"
#include "Windows64/Sentient/DynamicConfigurations.h"
#include "Windows64/Sentient/SentientTelemetryCommon.h"
#include "Windows64/GameConfig/Minecraft.spa.h"
#include "Windows64/XML/ATGXmlParser.h"
#include "Windows64/Social/SocialManager.h"
#include "Common/Audio/SoundEngine.h"
#include "Windows64/Iggy/include/iggy.h"
#include "Windows64/Iggy/gdraw/gdraw_d3d11.h"
#include "Windows64/Windows64_UIController.h"
#elif defined __PSVITA__
#include "PSVita\PSVita_App.h"
#include "PSVitaMedia\strings.h" // TODO - create PSVita-specific version of this