fix: remove byte type alias
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@@ -104,7 +104,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
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{
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DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
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DWORD dSize;
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byte *dData = dlcHeader->getData(dSize);
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uint8_t *dData = dlcHeader->getData(dSize);
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LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
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// = loadGameRules(dData, dSize); //, strings);
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@@ -126,7 +126,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
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DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
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DWORD dSize;
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byte *dData = dlcFile->getData(dSize);
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uint8_t *dData = dlcFile->getData(dSize);
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LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
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// = loadGameRules(dData, dSize); //, strings);
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@@ -142,7 +142,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
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}
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}
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LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
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LevelGenerationOptions *GameRuleManager::loadGameRules(uint8_t *dIn, UINT dSize)
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{
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LevelGenerationOptions *lgo = new LevelGenerationOptions();
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lgo->setGrSource( new JustGrSource() );
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@@ -153,7 +153,7 @@ LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
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}
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// 4J-JEV: Reverse of saveGameRules.
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void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize)
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void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize)
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{
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app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
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@@ -240,7 +240,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
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}
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// 4J-JEV: Reverse of loadGameRules.
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void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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void GameRuleManager::saveGameRules(uint8_t **dOut, UINT *dSize)
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{
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if (m_currentGameRuleDefinitions == NULL &&
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m_currentLevelGenerationOptions == NULL)
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@@ -373,7 +373,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
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m_currentGameRuleDefinitions->write(dos);
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}
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bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
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bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
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{
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bool levelGenAdded = false;
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bool gameRulesAdded = false;
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@@ -40,10 +40,10 @@ public:
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void loadGameRules(DLCPack *);
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LevelGenerationOptions *loadGameRules(byte *dIn, UINT dSize);
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void loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize);
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LevelGenerationOptions *loadGameRules(uint8_t *dIn, UINT dSize);
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void loadGameRules(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize);
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void saveGameRules(byte **dOut, UINT *dSize);
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void saveGameRules(uint8_t **dOut, UINT *dSize);
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private:
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LevelGenerationOptions *readHeader(DLCGameRulesHeader *grh);
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@@ -51,7 +51,7 @@ private:
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void writeRuleFile(DataOutputStream *dos);
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public:
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bool readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings); //(DLCGameRulesFile *dlcFile, StringTable *strings);
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bool readRuleFile(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize, StringTable *strings); //(DLCGameRulesFile *dlcFile, StringTable *strings);
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private:
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void readAttributes(DataInputStream *dis, vector<wstring> *tagsAndAtts, GameRuleDefinition *rule);
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@@ -406,8 +406,8 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
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{
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for( int i = 0; i < 4; i++ )
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{
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profileData[i] = new byte[iGameDefinedDataSizeX4/4];
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ZeroMemory(profileData[i],sizeof(byte)*iGameDefinedDataSizeX4/4);
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profileData[i] = new uint8_t[iGameDefinedDataSizeX4/4];
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ZeroMemory(profileData[i],sizeof(uint8_t)*iGameDefinedDataSizeX4/4);
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// Set some sane initial values!
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GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
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