fix: remove byte type alias

This commit is contained in:
Tropical
2026-03-06 05:03:37 -06:00
parent 09eae49d21
commit 15af35eef2
208 changed files with 700 additions and 701 deletions
@@ -104,7 +104,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
{
DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
uint8_t *dData = dlcHeader->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
// = loadGameRules(dData, dSize); //, strings);
@@ -126,7 +126,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
uint8_t *dData = dlcFile->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
// = loadGameRules(dData, dSize); //, strings);
@@ -142,7 +142,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
}
}
LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
LevelGenerationOptions *GameRuleManager::loadGameRules(uint8_t *dIn, UINT dSize)
{
LevelGenerationOptions *lgo = new LevelGenerationOptions();
lgo->setGrSource( new JustGrSource() );
@@ -153,7 +153,7 @@ LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
}
// 4J-JEV: Reverse of saveGameRules.
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize)
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize)
{
app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
@@ -240,7 +240,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
}
// 4J-JEV: Reverse of loadGameRules.
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
void GameRuleManager::saveGameRules(uint8_t **dOut, UINT *dSize)
{
if (m_currentGameRuleDefinitions == NULL &&
m_currentLevelGenerationOptions == NULL)
@@ -373,7 +373,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
m_currentGameRuleDefinitions->write(dos);
}
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
{
bool levelGenAdded = false;
bool gameRulesAdded = false;
@@ -40,10 +40,10 @@ public:
void loadGameRules(DLCPack *);
LevelGenerationOptions *loadGameRules(byte *dIn, UINT dSize);
void loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize);
LevelGenerationOptions *loadGameRules(uint8_t *dIn, UINT dSize);
void loadGameRules(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize);
void saveGameRules(byte **dOut, UINT *dSize);
void saveGameRules(uint8_t **dOut, UINT *dSize);
private:
LevelGenerationOptions *readHeader(DLCGameRulesHeader *grh);
@@ -51,7 +51,7 @@ private:
void writeRuleFile(DataOutputStream *dos);
public:
bool readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings); //(DLCGameRulesFile *dlcFile, StringTable *strings);
bool readRuleFile(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize, StringTable *strings); //(DLCGameRulesFile *dlcFile, StringTable *strings);
private:
void readAttributes(DataInputStream *dis, vector<wstring> *tagsAndAtts, GameRuleDefinition *rule);
+2 -2
View File
@@ -406,8 +406,8 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
{
for( int i = 0; i < 4; i++ )
{
profileData[i] = new byte[iGameDefinedDataSizeX4/4];
ZeroMemory(profileData[i],sizeof(byte)*iGameDefinedDataSizeX4/4);
profileData[i] = new uint8_t[iGameDefinedDataSizeX4/4];
ZeroMemory(profileData[i],sizeof(uint8_t)*iGameDefinedDataSizeX4/4);
// Set some sane initial values!
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];