fix: remove byte type alias
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@@ -194,7 +194,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
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// 4J - changed to use new methods for lighting
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chunk->setSkyLightDataAllBright();
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// Arrays::fill(chunk->skyLight->data, (byte) 255);
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// Arrays::fill(chunk->skyLight->data, (uint8_t) 255);
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}
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chunk->loaded = true;
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@@ -342,7 +342,7 @@ bool PlayerChunkMap::PlayerChunk::broadcastChanges(bool allowRegionUpdate)
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else
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{
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// 4J As we only get here if changes is less than MAX_CHANGES_BEFORE_RESEND (10) we only need to send a byte value in the packet
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broadcast( shared_ptr<ChunkTilesUpdatePacket>( new ChunkTilesUpdatePacket(pos.x, pos.z, changedTiles, (byte)changes, level) ) );
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broadcast( shared_ptr<ChunkTilesUpdatePacket>( new ChunkTilesUpdatePacket(pos.x, pos.z, changedTiles, (uint8_t)changes, level) ) );
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for (int i = 0; i < changes; i++)
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{
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int x = pos.x * 16 + ((changedTiles[i] >> 12) & 15);
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@@ -1205,7 +1205,7 @@ void PlayerConnection::handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotP
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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data->x = centreXC;
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data->z = centreZC;
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data->dimension = (byte) player->level->dimension->id;
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data->dimension = (uint8_t) player->level->dimension->id;
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data->setDirty();
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}
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@@ -210,7 +210,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
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addPlayerToReceiving( player );
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playerConnection->send( shared_ptr<LoginPacket>( new LoginPacket(L"", player->entityId, level->getLevelData()->getGenerator(), level->getSeed(), player->gameMode->getGameModeForPlayer()->getId(),
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(byte) level->dimension->id, (byte) level->getMaxBuildHeight(), (byte) getMaxPlayers(),
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(uint8_t) level->dimension->id, (uint8_t) level->getMaxBuildHeight(), (uint8_t) getMaxPlayers(),
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level->difficulty, TelemetryManager->GetMultiplayerInstanceID(), (BYTE)playerIndex, level->useNewSeaLevel(), player->getAllPlayerGamePrivileges(),
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level->getLevelData()->getXZSize(), level->getLevelData()->getHellScale() ) ) );
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playerConnection->send( shared_ptr<SetSpawnPositionPacket>( new SetSpawnPositionPacket(spawnPos->x, spawnPos->y, spawnPos->z) ) );
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@@ -687,7 +687,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener)
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}
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LevelChunk *chunk = NULL;
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byte workingThreads;
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uint8_t workingThreads;
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bool chunkSet = false;
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// Created a roughly sorted list to match the order that the files were created in McRegionChunkStorage::McRegionChunkStorage.
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