refactor: byebye using namespace std

shoo
This commit is contained in:
Tropical
2026-03-06 12:16:41 -06:00
parent 2ed4b1fe9e
commit bc7d4ff1d8
319 changed files with 321 additions and 321 deletions
@@ -3,7 +3,7 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.h"
#include "../../Minecraft.World/Level/RandomLevelSource.h"
using namespace std;
class ServerChunkCache;
// 4J - various alterations here to make this thread safe, and operate as a fixed sized cache
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@@ -5,7 +5,7 @@ class Socket;
class LoginPacket;
class Connection;
class Random;
using namespace std;
class PendingConnection : public PacketListener
{
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@@ -6,7 +6,7 @@ class ServerLevel;
class MinecraftServer;
class Packet;
class TileEntity;
using namespace std;
class PlayerChunkMap
{
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@@ -8,7 +8,7 @@ class Connection;
class ServerPlayer;
class INetworkPlayer;
using namespace std;
class PlayerConnection : public PacketListener, public ConsoleInputSource
{
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@@ -1,5 +1,5 @@
#pragma once
using namespace std;
class PlayerInfo
{
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@@ -14,7 +14,7 @@ class ProgressListener;
class GameType;
class LoginPacket;
using namespace std;
class PlayerList
{
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@@ -5,7 +5,7 @@
#include "../../Minecraft.World/Util/JavaIntHash.h"
#include "../../Minecraft.World/Level/RandomLevelSource.h"
#include "../../Minecraft.World/Util/C4JThread.h"
using namespace std;
class ServerLevel;
class ServerChunkCache : public ChunkSource
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@@ -5,7 +5,7 @@ class MinecraftServer;
class Socket;
class ServerSettingsChangedPacket;
using namespace std;
class ServerConnection
{
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@@ -1,5 +1,5 @@
#pragma once
using namespace std;
class ServerInterface
{