refactor: byebye using namespace std

shoo
This commit is contained in:
Tropical
2026-03-06 12:16:41 -06:00
parent 2ed4b1fe9e
commit bc7d4ff1d8
319 changed files with 321 additions and 321 deletions
+1 -1
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@@ -7,7 +7,7 @@ class TrackedEntity;
class MinecraftServer;
class Packet;
using namespace std;
class EntityTracker
{
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@@ -13,7 +13,7 @@ class Input;
class Stat;
class Minecraft;
using namespace std;
// Time in seconds before the players presence is update to Idle
#define PLAYER_IDLE_TIME 300
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@@ -11,7 +11,7 @@ class TileEntity;
class Entity;
class BrewingStandTileEntity;
class Merchant;
using namespace std;
class ServerPlayer : public Player, public net_minecraft_world_inventory::ContainerListener
{
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@@ -3,7 +3,7 @@ class Entity;
//class ServerPlayer;
#include "ServerPlayer.h"
class Packet;
using namespace std;
class EntityTracker;
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@@ -1,5 +1,5 @@
#pragma once
using namespace std;
class User
{