refactor: byebye using namespace std
shoo
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@@ -7,7 +7,7 @@ class TrackedEntity;
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class MinecraftServer;
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class Packet;
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using namespace std;
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class EntityTracker
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{
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@@ -13,7 +13,7 @@ class Input;
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class Stat;
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class Minecraft;
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using namespace std;
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// Time in seconds before the players presence is update to Idle
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#define PLAYER_IDLE_TIME 300
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@@ -11,7 +11,7 @@ class TileEntity;
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class Entity;
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class BrewingStandTileEntity;
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class Merchant;
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using namespace std;
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class ServerPlayer : public Player, public net_minecraft_world_inventory::ContainerListener
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{
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@@ -3,7 +3,7 @@ class Entity;
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//class ServerPlayer;
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#include "ServerPlayer.h"
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class Packet;
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using namespace std;
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class EntityTracker;
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@@ -1,5 +1,5 @@
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#pragma once
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using namespace std;
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class User
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{
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