refactor: byebye using namespace std

shoo
This commit is contained in:
Tropical
2026-03-06 12:16:41 -06:00
parent 2ed4b1fe9e
commit bc7d4ff1d8
319 changed files with 321 additions and 321 deletions
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@@ -6,7 +6,7 @@
#include "../../Minecraft.World/IO/Files/File.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
using namespace std;
class ArchiveFile
{
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@@ -3,7 +3,7 @@
class ByteBuffer;
class IntBuffer;
class FloatBuffer;
using namespace std;
/** Original comment
* This class is used so we can release all memory (allocated on the graphics card on shutdown)
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@@ -1,6 +1,6 @@
#pragma once
using namespace std;
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
#define LOCALE_COUNT 21
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@@ -1,6 +1,6 @@
#pragma once
using namespace std;
class WstringLookup
{