refactor: byebye using namespace std
shoo
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@@ -6,7 +6,7 @@
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#include "../../Minecraft.World/IO/Files/File.h"
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#include "../../Minecraft.World/Util/ArrayWithLength.h"
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using namespace std;
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class ArchiveFile
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{
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@@ -3,7 +3,7 @@
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class ByteBuffer;
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class IntBuffer;
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class FloatBuffer;
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using namespace std;
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/** Original comment
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* This class is used so we can release all memory (allocated on the graphics card on shutdown)
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@@ -1,6 +1,6 @@
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#pragma once
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using namespace std;
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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#define LOCALE_COUNT 21
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@@ -1,6 +1,6 @@
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#pragma once
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using namespace std;
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class WstringLookup
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{
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