 kuekhaoyangandClaude Opus 4.6
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5782da19c6
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feat: refine UI design system with polished colors, animations, and components (v4.7.0)
Comprehensive UI overhaul across the Liquid Glass design system:
- Refined color palette with deeper dark mode tones and better contrast
- Updated glass morphism effects with improved blur and saturation values
- Polished Button, Card, Badge, Input, Switch, SegmentedControl components
- Improved VideoCard with poster zoom effect, gradient overlay, and better badge layout
- Refined Navbar with tighter spacing and better icon button hover states
- Enhanced sidebar toggle buttons (rounded-full, better sizing)
- Split PlayerSettings into PlayerSettings + DanmakuSettings (150-line limit)
- Fixed broken rgba(var(--accent-color-rgb)) references with color-mix()
- Added new CSS variables: --radius-xs/sm/md/lg, --shadow-lg, --transition-spring/snappy
- Added staggered children animation and sidebar enter keyframes
- Better scrollbar styling and focus states
Co-Authored-By: Claude Opus 4.6 <[email protected]>
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2026-03-15 16:58:03 +08:00 |
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 kuekhaoyangandClaude Opus 4.6
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df137c97f3
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feat: upgrade Liquid Glass design system to full spec (v4.6.0)
- Upgrade CSS variables with proper glass transparency, fixed gradient
backgrounds, cubic-bezier(0.2, 0.8, 0.2, 1) fluid transitions, and
enhanced shadow/border values matching the Liquid Glass touchstone
- Add full backdrop-filter: blur(25px) saturate(180%) to glass-card,
glass-input, glass-popover, and glass-backdrop CSS classes
- Add lensing inner-glow hover effects and toast-in animation
- Update all UI components (Button, Card, Input, Badge, Switch,
SegmentedControl, ConfirmDialog, ModalBackdrop, ModalHeader,
BackToTop, Navbar) for strict Liquid Glass compliance
- Enforce rounded-2xl / rounded-full consistency across all components
- Bump version to 4.6.0, update @vercel/analytics to ^2.0.1
Co-Authored-By: Claude Opus 4.6 <[email protected]>
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2026-03-15 15:47:16 +08:00 |
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