fix: Implement missing critical hit sound (#1141)

* Fix

* Crit Sound Now Plays On Death

* Revert BuildVer.h

---------

Co-authored-by: Loki <[email protected]>
This commit is contained in:
Tyler Reese
2026-04-12 23:24:29 -05:00
committed by GitHub
co-authored by Loki
parent 2d41711055
commit 78afb091a4
9 changed files with 64 additions and 9 deletions
@@ -223,6 +223,8 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
// instead, we'll add the sounds as new ones and change the code to reference them
L"fire.new_ignite",
L"damage.critical", //eSoundType_DAMAGE_CRITICAL,
};