chore: nuke CMake and visual studio solutions

bye
This commit is contained in:
Tropical
2026-03-06 02:01:20 -06:00
parent 8a334fb5c0
commit 29346e056c
23 changed files with 0 additions and 59696 deletions
-23
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@@ -1,23 +0,0 @@
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
project(4J_Input CXX)
add_library(${PROJECT_NAME})
target_sources(${PROJECT_NAME}
PRIVATE
4J_Input.cpp
INP_ForceFeedback.cpp
INP_Keyboard.cpp
INP_Main.cpp
INP_StringCheck.cpp
stdafx.cpp
../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h
)
target_include_directories(${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
# Mimic cmake converter behaviour
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
)
-23
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@@ -1,23 +0,0 @@
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
project(4J_Profile CXX)
add_library(${PROJECT_NAME})
target_sources(${PROJECT_NAME}
PRIVATE
4J_Profile.cpp
PRO_AwardManager.cpp
PRO_Data.cpp
PRO_Main.cpp
PRO_RichPresence.cpp
PRO_Sys.cpp
stdafx.cpp
)
target_include_directories(${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
# Mimic cmake converter behaviour
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
)
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@@ -1,30 +0,0 @@
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
project(4J_Render CXX)
add_library(${PROJECT_NAME})
target_sources(${PROJECT_NAME}
PRIVATE
4J_Render.cpp
RendererCbuff.cpp
RendererCore.cpp
RendererMatrix.cpp
RendererState.cpp
RendererTexture.cpp
RendererVertex.cpp
stdafx.cpp
)
target_include_directories(${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
# giving a boost on the next macos implmentation
if(UNIX AND NOT APPLE)
find_package(PNG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE PNG::PNG)
endif()
# Mimic cmake converter behaviour
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
)
-21
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@@ -1,21 +0,0 @@
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
project(4J_Storage CXX)
add_library(${PROJECT_NAME})
target_sources(${PROJECT_NAME}
PRIVATE
4J_Storage.cpp
STO_DLC.cpp
STO_Main.cpp
STO_SaveGame.cpp
stdafx.cpp
)
target_include_directories(${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
# Mimic cmake converter behaviour
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
)
-65
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################################################################################
# Command for variable_watch. This command issues error message, if a variable
# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
# variable_watch(<variable> property_reader_guard)
################################################################################
function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
if("${PROPERTY_READER_GUARD_DISABLED}")
return()
endif()
if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
message(FATAL_ERROR
" Variable ${VARIABLE} is not supposed to be changed.\n"
" It is used only for reading target property ${VARIABLE}.\n"
" Use\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
" or\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
" instead.\n")
endif()
endfunction()
################################################################################
# Create variable <name> with generator expression that expands to value of
# target property <name>_<CONFIG>. If property is empty or not set then property
# <name> is used instead. Variable <name> has watcher property_reader_guard that
# doesn't allow to edit it.
# create_property_reader(<name>)
# Input:
# name - Name of watched property and output variable
################################################################################
function(create_property_reader NAME)
set(PROPERTY_READER_GUARD_DISABLED TRUE)
set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
variable_watch("${NAME}" property_reader_guard)
endfunction()
################################################################################
# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
# set_config_specific_property(<name> <value>)
# Input:
# name - Prefix of property name
# value - New value
################################################################################
function(set_config_specific_property NAME VALUE)
set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
endfunction()
################################################################################
create_property_reader("TARGET_NAME")
create_property_reader("OUTPUT_DIRECTORY")
set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
-12
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include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
if(MSVC)
create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()
-12
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@@ -1,12 +0,0 @@
include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_CURRENT_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
get_target_property(${PROPS_TARGET}_BINARY_DIR ${PROPS_TARGET} BINARY_DIR)
set(DEFAULT_FORTRAN_MODULES_DIR "${${PROPS_TARGET}_BINARY_DIR}/${PROPS_TARGET}.Modules.dir")
set_target_properties(${PROPS_TARGET} PROPERTIES Fortran_MODULE_DIRECTORY ${DEFAULT_FORTRAN_MODULES_DIR})
if(${CMAKE_GENERATOR} MATCHES "Visual Studio")
# Hack for visual studio generator (https://gitlab.kitware.com/cmake/cmake/issues/19552)
add_custom_command(TARGET ${PROPS_TARGET} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_PROPERTY:${PROPS_TARGET},Fortran_MODULE_DIRECTORY>/${CMAKE_CFG_INTDIR})
endif()
-234
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@@ -1,234 +0,0 @@
# utils file for projects came from visual studio solution with cmake-converter.
################################################################################
# Wrap each token of the command with condition
################################################################################
cmake_policy(PUSH)
cmake_policy(SET CMP0054 NEW)
macro(prepare_commands)
unset(TOKEN_ROLE)
unset(COMMANDS)
foreach(TOKEN ${ARG_COMMANDS})
if("${TOKEN}" STREQUAL "COMMAND")
set(TOKEN_ROLE "KEYWORD")
elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
set(TOKEN_ROLE "CONDITION")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(TOKEN_ROLE "COMMAND")
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
set(TOKEN_ROLE "ARG")
endif()
if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
list(APPEND COMMANDS "${TOKEN}")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(CONDITION ${TOKEN})
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
elseif("${TOKEN_ROLE}" STREQUAL "ARG")
list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
endif()
endforeach()
endmacro()
cmake_policy(POP)
################################################################################
# Transform all the tokens to absolute paths
################################################################################
macro(prepare_output)
unset(OUTPUT)
foreach(TOKEN ${ARG_OUTPUT})
if(IS_ABSOLUTE ${TOKEN})
list(APPEND OUTPUT "${TOKEN}")
else()
list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
endif()
endforeach()
endmacro()
################################################################################
# Parse add_custom_command_if args.
#
# Input:
# PRE_BUILD - Pre build event option
# PRE_LINK - Pre link event option
# POST_BUILD - Post build event option
# TARGET - Target
# OUTPUT - List of output files
# DEPENDS - List of files on which the command depends
# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
# condition2 commannd2 args2 ...)
# Output:
# OUTPUT - Output files
# DEPENDS - Files on which the command depends
# COMMENT - Comment
# PRE_BUILD - TRUE/FALSE
# PRE_LINK - TRUE/FALSE
# POST_BUILD - TRUE/FALSE
# TARGET - Target name
# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
# NAME - Unique name for custom target
# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
################################################################################
function(add_custom_command_if_parse_arguments)
cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
if(WIN32)
set(DUMMY "cd.")
elseif(UNIX)
set(DUMMY "true")
endif()
prepare_commands()
prepare_output()
set(DEPENDS "${ARG_DEPENDS}")
set(COMMENT "${ARG_COMMENT}")
set(PRE_BUILD "${ARG_PRE_BUILD}")
set(PRE_LINK "${ARG_PRE_LINK}")
set(POST_BUILD "${ARG_POST_BUILD}")
set(TARGET "${ARG_TARGET}")
if(PRE_BUILD)
set(STEP "PRE_BUILD")
elseif(PRE_LINK)
set(STEP "PRE_LINK")
elseif(POST_BUILD)
set(STEP "POST_BUILD")
endif()
set(NAME "${TARGET}_${STEP}")
set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
set(COMMENT "${COMMENT}" PARENT_SCOPE)
set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
set(TARGET "${TARGET}" PARENT_SCOPE)
set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
set(STEP "${STEP}" PARENT_SCOPE)
set(NAME "${NAME}" PARENT_SCOPE)
endfunction()
################################################################################
# Add conditional custom command
#
# Generating Files
# The first signature is for adding a custom command to produce an output:
# add_custom_command_if(
# <OUTPUT output1 [output2 ...]>
# <COMMANDS>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [DEPENDS [depends...]]
# [COMMENT comment]
#
# Build Events
# add_custom_command_if(
# <TARGET target>
# <PRE_BUILD | PRE_LINK | POST_BUILD>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [COMMENT comment]
#
# Input:
# output - Output files the command is expected to produce
# condition - Generator expression for wrapping the command
# command - Command-line(s) to execute at build time.
# args - Command`s args
# depends - Files on which the command depends
# comment - Display the given message before the commands are executed at
# build time.
# PRE_BUILD - Run before any other rules are executed within the target
# PRE_LINK - Run after sources have been compiled but before linking the
# binary
# POST_BUILD - Run after all other rules within the target have been
# executed
################################################################################
function(add_custom_command_if)
add_custom_command_if_parse_arguments(${ARGN})
if(OUTPUT AND TARGET)
message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
endif()
if(OUTPUT)
add_custom_command(OUTPUT ${OUTPUT}
${COMMANDS}
DEPENDS ${DEPENDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
elseif(TARGET)
if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
add_custom_target(
${NAME}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
add_dependencies(${TARGET} ${NAME})
else()
add_custom_command(
TARGET ${TARGET}
${STEP}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
endif()
else()
message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
endif()
endfunction()
################################################################################
# Use props file for a target and configs
# use_props(<target> <configs...> <props_file>)
# Inside <props_file> there are following variables:
# PROPS_TARGET - <target>
# PROPS_CONFIG - One of <configs...>
# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
# Input:
# target - Target to apply props file
# configs - Build configurations to apply props file
# props_file - CMake script
################################################################################
macro(use_props TARGET CONFIGS PROPS_FILE)
set(PROPS_TARGET "${TARGET}")
foreach(PROPS_CONFIG ${CONFIGS})
string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
if(EXISTS "${ABSOLUTE_PROPS_FILE}")
include("${ABSOLUTE_PROPS_FILE}")
else()
message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
endif()
endforeach()
endmacro()
################################################################################
# Add compile options to source file
# source_file_compile_options(<source_file> [compile_options...])
# Input:
# source_file - Source file
# compile_options - Options to add to COMPILE_FLAGS property
################################################################################
function(source_file_compile_options SOURCE_FILE)
if("${ARGC}" LESS_EQUAL "1")
return()
endif()
get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
if(COMPILE_OPTIONS)
list(APPEND COMPILE_OPTIONS ${ARGN})
else()
set(COMPILE_OPTIONS "${ARGN}")
endif()
set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
endfunction()
################################################################################
# Default properties of visual studio projects
################################################################################
set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")
set(DEFAULT_Fortran_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultFortran.cmake")
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
project(MinecraftConsoles C CXX)
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
set(CMAKE_VS_PLATFORM_NAME "Linux")
set(CMAKE_CXX_STANDARD 11)
################################################################################
# Global configuration types
################################################################################
set(CMAKE_CONFIGURATION_TYPES
"ContentPackage"
"ContentPackage_NO_TU"
"CONTENTPACKAGE_SYMBOLS"
"Debug"
"Release"
"ReleaseForArt"
CACHE STRING "" FORCE
)
################################################################################
# Global compiler options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_CONTENTPACKAGE "")
set(CMAKE_C_FLAGS_CONTENTPACKAGE_NO_TU "")
set(CMAKE_C_FLAGS_CONTENTPACKAGE_SYMBOLS "")
set(CMAKE_C_FLAGS_DEBUG "")
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_C_FLAGS_RELEASEFORART "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_CONTENTPACKAGE "")
set(CMAKE_CXX_FLAGS_CONTENTPACKAGE_NO_TU "")
set(CMAKE_CXX_FLAGS_CONTENTPACKAGE_SYMBOLS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS_RELEASEFORART "")
endif()
################################################################################
# Global linker options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_STATIC_LINKER_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASEFORART "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASEFORART "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASEFORART "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASEFORART "${CMAKE_STATIC_LINKER_FLAGS}")
endif()
################################################################################
# Nuget packages function stub.
################################################################################
function(use_package TARGET PACKAGE VERSION)
message(WARNING "No implementation of use_package. Create yours. "
"Package \"${PACKAGE}\" with version \"${VERSION}\" "
"for target \"${TARGET}\" is ignored!")
endfunction()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Sub-projects
################################################################################
add_subdirectory(4J.Input)
add_subdirectory(4J.Profile)
add_subdirectory(4J.Render)
add_subdirectory(4J.Storage)
add_subdirectory(Minecraft.Client/Build Minecraft.Client)
add_subdirectory(Minecraft.World/Build Minecraft.World)
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram />
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LastConfigDeployed>Debug</LastConfigDeployed>
</PropertyGroup>
</Project>
@@ -1,11 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "1"
"EXCLUDED_FILE0" = "Durango\\Autogenerated.appxmanifest"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}
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@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>
@@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}
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!<arch>
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!<arch>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Minecraft.World", "Minecraft.World\Minecraft.World.vcxproj", "{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Minecraft.Client", "Minecraft.Client\Minecraft.Client.vcxproj", "{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}"
ProjectSection(ProjectDependencies) = postProject
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8} = {F046C3CE-9749-4823-B32B-D9CC10B1A2C8}
EndProjectSection
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 3
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = https://tfs4jstudios.visualstudio.com/defaultcollection
SccLocalPath0 = .
SccProjectUniqueName1 = Minecraft.World\\Minecraft.World.vcxproj
SccProjectName1 = Minecraft.World
SccLocalPath1 = Minecraft.World
SccProjectUniqueName2 = Minecraft.Client\\Minecraft.Client.vcxproj
SccProjectName2 = Minecraft.Client
SccLocalPath2 = Minecraft.Client
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
ContentPackage_NO_TU|Durango = ContentPackage_NO_TU|Durango
ContentPackage_NO_TU|ORBIS = ContentPackage_NO_TU|ORBIS
ContentPackage_NO_TU|PS3 = ContentPackage_NO_TU|PS3
ContentPackage_NO_TU|PSVita = ContentPackage_NO_TU|PSVita
ContentPackage_NO_TU|Windows64 = ContentPackage_NO_TU|Windows64
ContentPackage_NO_TU|Xbox 360 = ContentPackage_NO_TU|Xbox 360
CONTENTPACKAGE_SYMBOLS|Durango = CONTENTPACKAGE_SYMBOLS|Durango
CONTENTPACKAGE_SYMBOLS|ORBIS = CONTENTPACKAGE_SYMBOLS|ORBIS
CONTENTPACKAGE_SYMBOLS|PS3 = CONTENTPACKAGE_SYMBOLS|PS3
CONTENTPACKAGE_SYMBOLS|PSVita = CONTENTPACKAGE_SYMBOLS|PSVita
CONTENTPACKAGE_SYMBOLS|Windows64 = CONTENTPACKAGE_SYMBOLS|Windows64
CONTENTPACKAGE_SYMBOLS|Xbox 360 = CONTENTPACKAGE_SYMBOLS|Xbox 360
ContentPackage|Durango = ContentPackage|Durango
ContentPackage|ORBIS = ContentPackage|ORBIS
ContentPackage|PS3 = ContentPackage|PS3
ContentPackage|PSVita = ContentPackage|PSVita
ContentPackage|Windows64 = ContentPackage|Windows64
ContentPackage|Xbox 360 = ContentPackage|Xbox 360
Debug|Durango = Debug|Durango
Debug|ORBIS = Debug|ORBIS
Debug|PS3 = Debug|PS3
Debug|PSVita = Debug|PSVita
Debug|Windows64 = Debug|Windows64
Debug|Xbox 360 = Debug|Xbox 360
Release|Durango = Release|Durango
Release|ORBIS = Release|ORBIS
Release|PS3 = Release|PS3
Release|PSVita = Release|PSVita
Release|Windows64 = Release|Windows64
Release|Xbox 360 = Release|Xbox 360
ReleaseForArt|Durango = ReleaseForArt|Durango
ReleaseForArt|ORBIS = ReleaseForArt|ORBIS
ReleaseForArt|PS3 = ReleaseForArt|PS3
ReleaseForArt|PSVita = ReleaseForArt|PSVita
ReleaseForArt|Windows64 = ReleaseForArt|Windows64
ReleaseForArt|Xbox 360 = ReleaseForArt|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Durango.Build.0 = ContentPackage_NO_TU|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|ORBIS.Build.0 = ContentPackage_NO_TU|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PS3.ActiveCfg = ContentPackage_NO_TU|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PS3.Build.0 = ContentPackage_NO_TU|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PSVita.Build.0 = ContentPackage_NO_TU|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Windows64.ActiveCfg = ContentPackage_NO_TU|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.Build.0 = ContentPackage_NO_TU|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.Deploy.0 = ContentPackage_NO_TU|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Durango.Build.0 = CONTENTPACKAGE_SYMBOLS|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|ORBIS.Build.0 = CONTENTPACKAGE_SYMBOLS|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PS3.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PS3.Build.0 = CONTENTPACKAGE_SYMBOLS|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Windows64.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Xbox 360.Build.0 = CONTENTPACKAGE_SYMBOLS|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Durango.ActiveCfg = ContentPackage|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Durango.Build.0 = ContentPackage|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|ORBIS.Build.0 = ContentPackage|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PSVita.ActiveCfg = ContentPackage|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PSVita.Build.0 = ContentPackage|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Windows64.ActiveCfg = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Windows64.Build.0 = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.Build.0 = ContentPackage|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.Deploy.0 = ContentPackage|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.ActiveCfg = Debug|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.Build.0 = Debug|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.Deploy.0 = Debug|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|ORBIS.Build.0 = Debug|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PS3.ActiveCfg = Debug|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PS3.Build.0 = Debug|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PSVita.ActiveCfg = Debug|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PSVita.Build.0 = Debug|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Windows64.ActiveCfg = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Windows64.Build.0 = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Durango.ActiveCfg = Release|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Durango.Build.0 = Release|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|ORBIS.ActiveCfg = Release|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|ORBIS.Build.0 = Release|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PS3.ActiveCfg = Release|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PS3.Build.0 = Release|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PSVita.ActiveCfg = Release|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PSVita.Build.0 = Release|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Windows64.ActiveCfg = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Windows64.Build.0 = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Xbox 360.Build.0 = Release|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Durango.ActiveCfg = ReleaseForArt|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|ORBIS.ActiveCfg = ReleaseForArt|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|ORBIS.Build.0 = ReleaseForArt|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PS3.ActiveCfg = ReleaseForArt|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PS3.Build.0 = ReleaseForArt|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PSVita.ActiveCfg = ReleaseForArt|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Windows64.ActiveCfg = ReleaseForArt|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Xbox 360.ActiveCfg = ReleaseForArt|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Xbox 360.Build.0 = ReleaseForArt|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Durango.Build.0 = ContentPackage_NO_TU|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|ORBIS.Build.0 = ContentPackage_NO_TU|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PS3.ActiveCfg = ContentPackage_NO_TU|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PS3.Build.0 = ContentPackage_NO_TU|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PSVita.Build.0 = ContentPackage_NO_TU|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Windows64.ActiveCfg = ContentPackage_NO_TU|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.Build.0 = ContentPackage_NO_TU|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.Deploy.0 = ContentPackage_NO_TU|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Durango.Build.0 = CONTENTPACKAGE_SYMBOLS|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|ORBIS.Build.0 = CONTENTPACKAGE_SYMBOLS|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PS3.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PS3.Build.0 = CONTENTPACKAGE_SYMBOLS|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Windows64.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Xbox 360.Build.0 = CONTENTPACKAGE_SYMBOLS|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Durango.ActiveCfg = ContentPackage|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Durango.Build.0 = ContentPackage|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.Build.0 = ContentPackage|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.Deploy.0 = ContentPackage|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PSVita.ActiveCfg = ContentPackage|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PSVita.Build.0 = ContentPackage|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Windows64.ActiveCfg = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.Build.0 = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.Deploy.0 = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.ActiveCfg = Debug|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.Build.0 = Debug|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.Deploy.0 = Debug|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.Build.0 = Debug|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.Deploy.0 = Debug|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PS3.ActiveCfg = Debug|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PS3.Build.0 = Debug|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PSVita.ActiveCfg = Debug|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PSVita.Build.0 = Debug|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Windows64.ActiveCfg = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Windows64.Build.0 = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.ActiveCfg = Release|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.Build.0 = Release|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.Deploy.0 = Release|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|ORBIS.ActiveCfg = Release|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|ORBIS.Build.0 = Release|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PS3.ActiveCfg = Release|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PS3.Build.0 = Release|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PSVita.ActiveCfg = Release|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PSVita.Build.0 = Release|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Windows64.ActiveCfg = Release|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Windows64.Build.0 = Release|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Windows64.Deploy.0 = Release|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Xbox 360.Build.0 = Release|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Durango.ActiveCfg = ReleaseForArt|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|ORBIS.ActiveCfg = ReleaseForArt|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|ORBIS.Build.0 = ReleaseForArt|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|PS3.ActiveCfg = ReleaseForArt|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|PS3.Build.0 = ReleaseForArt|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|PSVita.ActiveCfg = ReleaseForArt|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Windows64.ActiveCfg = ReleaseForArt|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Xbox 360.ActiveCfg = Release|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Xbox 360.Build.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal