fix: use single-argument RenderManager::Clear
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@@ -1284,7 +1284,7 @@ void UIController::setupCustomDrawGameStateAndMatrices(UIScene *scene, CustomDra
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void UIController::endCustomDrawGameState()
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{
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#ifdef __ORBIS__
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#if defined(__ORBIS__) || defined(__linux__)
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// TO BE IMPLEMENTED
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RenderManager.Clear(GL_DEPTH_BUFFER_BIT);
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#else
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