17 Commits
Author SHA1 Message Date
ModMaker101andGitHub 585455cef0 Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 12:23:52 -05:00
ModMaker101andGitHub 3ab29ec26e Remove HTML escape for apostrophe in chat (#1541)
Fixes #1537
2026-04-26 12:22:51 -05:00
ModMaker101andGitHub e5351b51c0 Fix autosave thread compression TLS crash. (#1544) 2026-04-26 12:21:33 -05:00
ModMaker101andGitHub a24318eedc Memory leak fix: Make chunks unload properly (#1406)
* Fix chunk unload and cleanup logic, fixes #1347

* Applying formatting to code I edited 😝
2026-03-24 23:25:18 -05:00
ModMaker101andGitHub 44fc8a4db2 Fix quiet in-game audio after engine update #897 (#1171) 2026-03-12 01:43:12 -05:00
ModMaker101andGitHub 28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00
ModMaker101andGitHub a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00
ModMaker101andGitHub e754bad17e Improve gamma shader parity - fixes #611 (#790)
* Call gamma post process after `ui.render` #611

* Fixed "washed out" look.

* Improve gamma pass and cache viewport size
2026-03-07 03:00:38 -06:00
ModMaker101andGitHub eed770b121 Fixed boats falling and a TP glitch #266 (#615) 2026-03-05 16:07:47 -06:00
ModMaker101andGitHub 7147dbad92 Fix debug build not working (#603) 2026-03-05 14:17:12 -06:00
ModMaker101andGitHub cbcf3de358 Fix gamma slider via pixel shader #178 (#481)
* Fix gamma slider via pixel shader #178

* LCE-like gamma using postprocess shader
2026-03-06 02:41:17 +07:00
ModMaker101andGitHub 91e50aa346 Fix animals stuck in panic state #514 (#519) 2026-03-05 14:23:56 +07:00
ModMaker101andGitHub 870d3e4b68 Fix mob nametag position to match correct height offset #422 (#440) 2026-03-05 00:24:42 +07:00
ModMaker101andGitHub 206c6800f2 Fix incorrect distance comparison return value (#432) 2026-03-04 23:41:59 +07:00
ModMaker101andGitHub 464cf91f4c Prevent door sounds from playing twice #392 (#425) 2026-03-04 23:28:37 +07:00
ModMaker101andGitHub 2be856a2d4 Fix Chunk destructor segfault using smart pointers #112 (#414) 2026-03-04 22:43:29 +07:00
ModMaker101andGitHub bfcc4aa10c renderer: frustum test new chunks so newly generated chunks render to full view distance #175 (#344) 2026-03-04 12:37:04 +07:00