writeRuleFile() was missing the schematic file count integer before the schematic entries. The reader in readRuleFile() expected this count, causing a stream misalignment that led to an assertion failure (Unrecognised schematic version) when reloading a saved tutorial world.
The fix writes the count on save and adds backward-compatible reading that detects old saves (without count) via a peek heuristic and falls back to count-less parsing.
Co-authored-by: MCbabel <[email protected]>
Only play eSFX_Focus when the focus control or child actually changes. Previously the sound fired on every focus event even when hovering over the same element, causing rapid sound spam over Texture Pack icons in the Create World menu.
Fixes a bug reported on Discord.
Co-authored-by: MCbabel <[email protected]>
- Skip frustum culling for the entity the player is currently riding, preventing the horse from disappearing when looking up (fixes a bug reported on Discord)
- Fix HorseRenderer::bindTexture() to delegate to base class for single textures (fire atlas, enchant glint), only using bindTextureLayers() for multi-layer horse textures
Co-authored-by: MCbabel <[email protected]>
Remove the !player->abilities.flying guard that was incorrectly added around the Ctrl-sprint block in Input.cpp during the KBM refactor. This prevented Ctrl+W from initiating sprint while flying in creative mode. Sprinting on the ground in both survival and creative worked fine.
The sprint flag now sets correctly whenever Ctrl+W is held, including while flying. LocalPlayer::aiStep() still properly gates setSprinting() with onGround, enoughFoodToSprint, isUsingItem etc.
Fixessmartcmd/MinecraftConsoles#470
Stop streaming music (jukebox) when the player changes dimensions so music disc sounds from the overworld cannot be heard in the nether or vice versa.
Previously, the streaming audio continued playing at its original world coordinates even after a dimension change, causing the sound to leak into the new dimension at the same position.
Fixes#411
Save fullscreen toggle state to options.txt when F11 is pressed, and restore it on the next launch. When starting in windowed mode, the window now opens maximized instead of at a smaller default size.
Previously, g_isFullscreen was hardcoded to false and never persisted, so the game always started in windowed mode. The window also started at a non-maximized size requiring manual maximization.
Fixes#391
Fix vector out-of-bounds crash when scrolling the potions tab in the creative inventory with Art Tools debug enabled.
- Fix getPageCount() returning total rows instead of scrollable pages in Art Tools mode
- Fix off-by-one boundary check in populateMenu() for both static and debug group loops (< should be <=)
Fixes#386