void_17
|
119bff3514
|
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
|
2026-03-02 17:37:16 +07:00 |
|
void_17
|
8a2a62ea1d
|
Revert "Add hook for modloader (#117)"
This reverts commit 7bee4770df.
|
2026-03-02 17:37:12 +07:00 |
|
void_17
|
7ae0c13854
|
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc15.
|
2026-03-02 17:36:56 +07:00 |
|
void_17
|
07ad68bc15
|
dynamic_pointer_cast -> std::dynamic_pointer_cast
|
2026-03-02 17:10:34 +07:00 |
|
void_17
|
7074f35e4b
|
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
|
2026-03-02 15:58:20 +07:00 |
|
void_17
|
d63f79325f
|
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
|
2026-03-02 15:53:32 +07:00 |
|
void_17
|
09e0c04f7b
|
Further C-style struct definitions fixes
|
2026-03-02 15:11:05 +07:00 |
|
void_17
|
def238ff08
|
Fix C-style struct functor definitions
|
2026-03-02 14:51:05 +07:00 |
|
void_17
|
df2925a4ed
|
Fix Iggy player crashes on systems with DPI changed
The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
|
2026-03-02 13:32:41 +07:00 |
|